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Ever since the PlayStation 4 reveal event, Knack has always seemed to be nothing more than a glorified tech demo. Seeing a character made entirely of tiny materials cobbled together, assembling and disassembling at a moments notice isn’t as memorable as Sony’s previous duck demos – but at least this time we got a fully fledged game out of it. Despite it’s throwaway story about goblins, humans and ancient artefacts, from the outset it’s a game that was made with one goal in mind – simplicity and accessibility. But it’s also those reasons, that harm Knack’s appeal, as it’s centre is a much different beast than it appears on the outside.

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